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» » Garry’s Mod - Update 143
Опубликовал: EginKaman - 24 октябрь 2012 (22:50)
Просмотров: 8655

Garry’s Mod - Update 143

Garry’s Mod - Update 143

Глобальное обновление, которое уже в течении года носит название Garry's Mod 13.
Основные изменения в интерфейсе описаны на официальной википедии Garry's Mod
  • Новое меню
  • Интеграция с мастерской Steam
  • Обновлен gm_construct
  • Обновлен gm_flatgrass
  • Добавлен манипулятор костей
  • Добавлено увеличение и уменьшение NPC
  • Добавлено настройку цвета модели игрока
  • Изменено включение контентов, больше не требуется перезапуск
  • Возможность сохранять дубликаты
  • Возможность публиковать дубликаты в мастерскую Steam
  • Возможность спавнить дубликаты на сервере
  • Добавлены новые достижения
  • Добавлено управление ентити
  • Огромное увеличение скорости загрузки
  • Добавлена опция отключения эффектов спавна
  • Добавлена опция отключения подсказок
  • Добавлены новые текстуры веревки для инструмента Hydraulic
  • Добавлены новые текстуры веревки для инструмента Muscle
  • Добавлено новые текстуры веревок для инструмента Pulley
  • Добавлено новые текстуры веревок для инструмента Slider
  • Добавлена опция включения для инструмента Muscle
  • Выделенные сервера могут подписываться на аддоны из мастерской Steam
  • Fixed physgun mousewheel being unreliable
  • Games will no longer mount unless they’re installed in Steam
  • Fixed HTTP connection crash
  • SuperDOF no longer crashes when using multicore rendering
  • Added Properties to ‘C Menu’
  • Disabled physics penetration warnings
  • Changed map icons to png images
  • Fixed HL1 NPCs using wrong gibs
  • Fixed HL1 grunt droppings
  • Now uses GWEN skins
  • Fixed missing wade sounds
  • Fixed missing crossbow sounds
  • Spawnmenu categories now tree based and customizable
  • Can bind actions to ANY key (instead of only numpad)
  • Fixed stalker model
  • SuperDOF now renders water properly
  • SuperDOF shows percentage done
  • Made gravity gun sounds quieter
  • Removed PixelRender
  • New freeze/unfreeze effects
  • New physgun grab effect
  • Removing no longer reported in the console
  • Fixed crashing on invalid sound
  • Fixed generic constraint crash
  • Fixed motor constraint crash
  • Added ingame video recording
  • Undo’s, Unfreezes and Limits no longer print to console
  • Merged weld and easy weld into one tool
  • Moved statue tool to properties menu
  • Moved keep upright tool to properties menu
  • Face posing now works on NPCs
  • Fixed weapons not being predicted on secondary fire
  • Spawnicons are now resizable
  • Can bind console toggle key via options
  • Fixed env_projectedtexture attenuation on world error
  • Increased max carried SLAM
  • Удален toybox
  • Fixed spawn effect being ping delayed
  • Can now change FOV, distance and brightness of lamps
  • Fixed level change crash after loading bad propdata
  • Windows can no longer be dragged completely off the screen when windowed
  • New addon format
  • Fixed not spawning properly on LostCoast map
  • Added Dino D-Day to the mountable games list
  • Fixed “too many indices” error when rendering lots of ropes
  • Fixed monitors being broken in HL2 maps
  • Decals no longer remove other overlapping decals
  • Can now browse addon models on spawn menu
  • Turn off fullbright when loading a map if it’s lit
  • Removed sv_gamemode, sv_gamemodeoverride
  • Added ‘gamemode’ console command
  • Should now be able to derive from more than 2 chained gamemodes
  • sbox_plpldamage changed to sbox_playershurtplayers
  • Fixed double lag compensation errors when shooting glass
  • Added more spawnable NPCs
  • Added HL2 Items and Weapons
  • Added gamemode selector on menu screen
  • Fixed UTIL_SetModel server crash exploit
  • Fixed rope_material server crash exploit
  • Fixed not being able to plug the plug in d1_trainstation_05
  • Added spawnmenu_border convar
  • Added sbox_bonemanip_npc (default: 1)
  • added sbox_bonemanip_player (default: 0)
  • Added sbox_bonemanip_misc (default: 0)
  • Added sbox_persist (default: 0)
  • If sv_alltalk is 2 then voice chat will be heard spatially
  • Can now pose NPC eyes, hands, face
  • Camera is now predicted properly and recorded properly in demos
  • Added physgun_wheelspeed to control physgun mousewheel speed
  • Added several stock props for tools
  • Added button animations, models
  • Added button toggle mode
  • Added taunt camera
  • Added custom sky shader
  • Removed datastream
  • Fixed errors with Shutdown hook
  • Added game.AddAmmoType
  • Added matproxy library
  • Added GM:PlayerSwitchWeapons( pl, LastWeapon, NewWeapon )
  • Added Player:IsTyping()
  • Added TextEntry:CutSelected()
  • Added TextEntry:CopySelected()
  • Added TextEntry:Paste()
  • Added TextEntry:Undo()
  • Added TextEntry:SaveUndoState()
  • Added HTML:SetScrollbarsEnabled( b )
  • Added HTML:SetContextMenuEnabled( b )
  • Added HTML:SetViewSourceEnabled( b )
  • Added HTML:GetHTMLSize()
  • Added HTML:GetHTMLScroll()
  • Added HTML:SetHTMLScroll( x, y )
  • Added HTML:SetHTMLSize( w, h )
  • Added Menu:IsInGame()
  • Added DHTML vgui control
  • Added DPanelOverlay vgui control
  • Added Panel:GetChildren()
  • Added Angle:Set( ang )
  • Added Angle:Zero()
  • Added Angle:IsZero()
  • Added Entity:SetPreventTransmit( ply, bool )
  • Added Entity:SetNextClientThink( float )
  • Added Entity:PhysicsInitMultiConvex( {{v, v, v}, {v, v, v}} )
  • Added Panel:PaintAt( x, y )
  • Added surface.SetAlphaMultiplier( 0-1 )
  • Added vgui.GetHoveredPanel()
  • Added Derma Box Selection
  • Added Derma Drag n Drop
  • Added DPanelList:SetSortable( b )
  • Added DPanelList:SetAnimTime( f )
  • Added DPanelList:SetAnimEase( f )
  • Added table.RemoveByValue( tbl, val )
  • Added Panel:OnChildRemoved() callback
  • Added Panel:DragHoverClick()
  • Added DTreeNode:AddFolder( strName, strFolder, bShowFiles, strWildCard, bDontForceExpandable )
  • Added DTree:OnNodeSelected( node )
  • Added DLabelEditable
  • Added DPanelList:InsertBefore( before, pnl )
  • Added DPanelList:InsertAfter( before, pnl )
  • Added DDrawer control
  • Added net.WriteInt( val, bits )
  • Added net.WriteUInt( val, bits )
  • Added net.WriteDouble
  • Added net.ReadDouble
  • Added net.ReadInt( bits )
  • Added net.ReadUInt( bits )
  • Added Panel:OnDeletion() hook
  • Added input.IsShiftDown()
  • Added input.IsControlDown()
  • Added Panel:Stop() (stops all animation dead)
  • Added Panel:Queue() (adds an animation queue point)
  • Added Panel:AnimTail() (returns system time that the last animation will stop)
  • Added Panel:Distance( pnl )
  • Added render.OverrideDepthEnable( benable, bdepth )
  • Added Panel:SlideUp( f )
  • Added Panel:SlideDown( f )
  • Added DTreeNode:GetName()
  • Added Entity:RemoveAllDecals()
  • Fixed DButton overriding DLabels SetTextColor settings
  • Added Panel:HasHierarchicalFocus()
  • Fixed surface.DrawTexturedRectUV
  • Added IMaterial:GetColor( x, y ) (only works on png)
  • Added ITexture:GetColor( x, y ) (only works on png)
  • Panel paint hooks now get width + height
  • KeyValuesToTable corretly loads keys as numbers where appropriate
  • Removed PhysObject()
  • TableToKeyValues now 162 times faster
  • Added EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
  • Added EmitSound( strSound, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )
  • GetPreferredCarryAngles gets called on all physics based entities
  • Added Panel:AddChild( strPanelClass )
  • Added Panel:CopyBase()
  • Added Panel:IsChild( pPanel )
  • Added Panel:InvalidateChildren( bRecurse )
  • Added DIconLayout
  • Added DIconBrowser
  • Dbuttons can now be toggle
  • Added Button:DoDoubleClick
  • Console commands receive ArgS variable
  • Removed DSysButton
  • Added Material:SetMaterialUndefined
  • Added MsgC( color, str, … )
  • Added gui.IsGameUIVisible()
  • Added gui.IsConsoleVisible()
  • Added extra check in PlayerDeath
  • Added Panel:GetFont()
  • Added Entity:GetNoDraw()
  • Panel:SizeToChildren now correctly accounts for padding
  • Added Label:GetTextSize
  • Added Label:GetTextInset
  • Added Panel:HasHierarchicalFocus()
  • Added net library
  • Added widgets
  • Added util.IntersectRayWithPlane( raystart, raydirnorm, planepos, planenorm ) (returns hitpos or nil)
  • Added util.IntersectRayWithOBB( raystart, raydirnorm, obbpos, obbang, obbmin, obbmax ) (returns hitpos+normal or nil)
  • Entity:IsOnFire is now shared
  • Added Entity:FollowBone( parent, boneid )
  • Added PlayerTick hook
  • Added CMovedata:KeyDown( key )
  • Added CMovedata:KeyWasDown( key )
  • Entities no longer have to be in a folder, can be single files (ie entities/ent_ball.lua)
  • Fixed OnPlayerHitGround hook
  • Added util.DistanceToLine( vstart, vend, vpos ) (returns fdist, vpos, falong)
  • Added Entity:SetBoneManipulator( ent )
  • Added Entity:GetBoneManipulator()
  • Added Entity:ManipulateBonePosition( boneid, vector )
  • Added Entity:GetManipulateBonePosition( boneid )
  • Added CUserCmd:RemoveKey( id )
  • Added halo library
  • Added new render hook “PreDrawViewModel”
  • Lua created Point entities can now be networked ( using UpdateTransmitState )
  • Added render.GetSmallTex0()
  • Added render.GetSmallTex1()
  • Added render.GetColorModulation()
  • Added render.GetBlend()
  • Added render.MaterialOverride( material | nil )
  • Added render.BlurRenderTarget( rt, sizex, sizey, passes )
  • Removed enums folder
  • Added properties library
  • Added numpad.FromButton() - returns true if the numpad callback is being called from a button
  • Added duplicator.SetLocalPos( vec )
  • Added duplicator.SetLocalAng ( ang)
  • Added Entity hook “CalcAbsolutePosition”
  • Added render.DepthRange( flmin, flmax )
  • Added Entity:GetParentAttachment() (returns int)
  • Added render.DrawLine( vec, vec, color, zbuffer )
  • Added render.DrawBox( vec, angle, vec, vec, color, zbuffer )
  • Added render.DrawWireframeBox( vec, angle, vec, vec, color, zbuffer )
  • Added render.DrawWireframeSphere( vec, size, int, int, color, zbuffer )
  • Added render.DrawSphere( vec, size, int, int, color )
  • Added Entity:HasBoneManipulations()
  • Added MenuSystem:RawConsoleCommand()
  • Lua is stricter, errors more
  • Added Entity:GetLocalAngularVelocity()
  • Added Entity:SetLocalAngularVelocity( angle )
  • Added Entity:Use( activator, caller, use_type, value )
  • PlayerConnect hook no longer passes IP Address clientside
  • Fixed wrong bullet collisions on SENTS with custom physics objects [verify]
  • Added scripted_ents.Alias( from, to ) [verify]
  • Added string.javascriptSafe( str ) [verify]
  • Effects can now be loaded from effects/effectname.lua
  • Added DMenuBar
  • DMenu can specify whether they should be deleted when closed
  • Overlay panels will no longer draw if hidden (!)
  • Added menubar library
  • Added menu option checking
  • Added DMenuOptionCVar
  • Added Entity:GetMomentaryRotButtonPos( ang )
  • Fixed security in file.FindDir
  • Entity:SetColor now only takes a Color table
  • Entity:GetColor now only returns a Color table
  • Added system.IsWindows()
  • Added system.IsOSX()
  • Added system.IsLinux()
  • Added system.HasFocus() (windows and mac only)
  • Added PANEL:SetTabbingDisabled( b )
  • Added PANEL:GetTabbingDisabled()
  • Added render.PushFlashlightMode( b )
  • Added render.PopFlashlightMode()
  • Added GM:FindUseEntity( ply, ent ) [verify]
  • Entity:DrawShadow now works on players [verify]
  • Fixed math.randomseed [verify]
  • Entity:SetRenderBounds no longer clamped
  • Fixed UTIL_ScreenShake not working clientside
  • Added Panel:GetChild( iNum )
  • Added Player:AddVCDSequenceToGestureSlot( i, i, f, b)
  • File.Read now takes a 3rd parameter bool. True to read in binary mode.
  • Overlays now come from the list OverlayMaterials
  • Added spawnmenu.SetActiveControlPanel( pnl )
  • Added spawnmenu.ActiveControlPanel()
  • Added spawnmenu.ActivateToolPanel( tabid, controlpanel )
  • Removed global g_ActiveControlPanel
  • Added video.Record( table ) (returns vid object on success)
  • Added Vector:DistToSqr( vec )
  • Added Vector:WithinAABox( vecmin, vecmax )
  • Added Vector:IsZero()
  • Added Vector:IsEqualTol( vec, float_tolerance )
  • Fixed players taking damage twice
  • Fixed some Lua pushing number accuracies
  • Removed ents.Create clientside
  • Added ents.CreateClientProp( model )
  • Fixed Panel Alpha getting reset
  • Added AvatarImage:SetSteamID( strID, iSize )
  • Player:SetAmmo ammo type can now be a string OR an integer
  • Added util.Compress( str )
  • Added util.Decompress( str )
  • Revamped file library
  • Added cleanup.GetList()
  • Updated Entity:EmitSound( name, ilevel, ipitch, fvolume[0-1] )
  • Added ents.FireTargets( str, ent, ent, int, float )
  • Added Entity:SetIK( bool ) [clientside]
  • Added Entity:SetupPhonemeMappings( filename ) [clientside]
  • Added util.IsSkyboxVisibleFromPoint( vec ) [clientside]
  • Added AddonMaterial( addonid )
  • Added render.SetShadowDirection( vec )
  • Added render.SetShadowColor( r, g, b )
  • Added render.SetShadowDistance( f )
  • Added render.SetShadowsDisabled( b )
  • Added Entity:GetRenderFX()
  • Added Entity:GetRenderMode()
  • Added Panel:Show()
  • Added Panel:Hide()
  • Added game.AddDecal( name, decalmatname );
  • Added game.AddParticles( “particles/.pcf” )
  • Removed ParseParticleManifest
  • Added Entity:ObjectCaps()
  • Added Panel:IsChildHovered( iDepth )
  • Added engine.GetGames()
  • Removed GetMountedContent()
  • Removed GetMountableContent()
  • Added game.GetMountedAddons()
  • Added string.StartWith( str, start )
  • Added string.EndsWith( str, end )
  • Removed GetGamemodes()
  • Removed GetAddonList()
  • Removed GetAddonInfo()
  • Added engine.GetMountedGames()
  • Added engine.GetMountedAddons()
  • Added engine.GetGamemodes()
  • Added cam.Start( table )
  • Fixed Matrix errors Msging instead of Erroring
  • Added Entity:GetNumPoseParameters()
  • Added Entity:GetPoseParameterName( i )
  • Added PhysObj:GetMesh() (returns table)
  • Added gameevent.Listen( event_name ) (game event will then travel through hooks)
  • Added physenv.AddSurfaceData( text )
  • Added cam.End()
  • Added DHTML:Queuejavascript( js )
  • Added engine.ActiveGamemode() (returns string)
  • util.ModelInfo now provides KeyValues
  • Added NPC:IsNPCMoving()
  • Added NPC:IsUnreachable( ent )
  • Added Ent:GetSequenceMoveYaw( i )
  • Added Ent:GetSequenceMoveDist( i )
  • Added Ent:SetHitboxSet( i | string )
  • Added Ent:GetHitboxSet() (returns i, str)
  • Added Ent:GetHitboxSetCount()
  • Added Ent:GetHitboxBone()
  • Added Ent:GetBoneController( i ) (returns float)
  • Added Ent:SetBoneController( i, float )
  • Added Ent:GetSequenceGroundSpeed( i )
  • Added Ent:GetGroundSpeedVelocity() (returns vector)
  • Added util.DecalEx( mat, ent, pos, norm, color, w, h )
  • Added Entity:GetShouldPlayPickupSound()
  • Added Entity:SetShouldPlayPickupSound( bool )
  • Fixed crash in ply:ConCommand containing a %
  • Added Entity:GetPoseParameterRange( i ) (returns 2 floats)
  • Added system.BatteryPower() (returns 0-100, 255 if on AC)
  • Added system.AppTime() (seconds app has been running)
  • Added system.UpTime() (seconds system has been running)
  • Added system.SteamTime() (unix epoch PST)
  • Added system.GetCountry() (country code we’re in [“US”, “UK” etc])
  • Added DHTML:SetAllowLua( bool ) (allows webpage to call Lua via console.output)
  • Added sound.Add( table )
  • Added Entity:GetAttachments()
  • Added Entity:GetBodyGroups()
  • Added Entity:GetTextures()
  • Added Entity:GetBrushPlaneCount()
  • Added Entity:GetBrushPlane( i )
  • Added Entity:GetSubModels()
  • Added net.WriteChar
  • Added net.ReadChar
  • Added gui.ActivateGameUI()
  • Added net.WriteData( str, size )
  • Added net.ReadData( size )
  • Added util.JSONToTable( str ) [returns table]
  • Added Panel:Find( str ) [finds by name]
  • Added Panel:LoadGWENFile( filename, path ) [loads .gwen designer files]
  • Added Panel:LoadGWENString( str )
  • Added engine.IsPlayingDemo()
  • Added engine.IsRecordingDemo()
  • concommand.Add can now take FCVAR flags
  • Added util.TableToJSON( tbl )
  • Added Player:ShowProfile()
  • Added player:VoiceVolume()
  • Added render.RenderHUD( x, y, w, h )
  • Added SWEP:Tick()
  • Added UserCmd:CommandNumber()
  • Player:DrawViewModel( b ) is now shared
  • Fixed Player:GetCurrentCommand() returning wrong command on client
  • Added engine.TickInterval()
  • Added file:Flush()
  • Added Entity:SetSpawnEffect( b ) (set to true entity will spawn with effect)
  • Added Entity:GetSpawnEffect()
  • Added Entity:GetCreationTime() (returns the time was created on server)
  • Added GAMEMODE:NetworkEntityCreated( ent ) (clientside)
  • Added Player:SteamID64()
  • Added render.BrushMaterialOverride( mat )
  • Added render.ModelMaterialOverride( mat )
  • Added render.RenderNormalBuffer()
  • Added render.GetNormalBuffer()
  • Added render.DrawTextureToScreen( tex )
  • GetRenderTargetEx now takes an imageformat as the 8th argument
  • Added render.GetPositionBuffer()
  • Added render.RenderPositionBuffer()
  • Added render.DrawScreenQuadEx( x, y, w, h )
  • Added render.SetRenderTargetEx( int, texture )
  • Added render.DrawTextureToScreenRect( tex, x, y, w, h )
  • Added Entity:GetModelBounds() (returns mins, maxs)
  • Added Entity:GetModelRenderBounds() (returns mins, maxs)
  • Added Entity:GetSequenceCount()
  • Added Entity:GetSequenceInfo( id )
  • Added Entity:GetModelRadius()
  • Added util.IsModelLoaded( strModel )
  • Added HTTP( table ) (see http.lua)
  • Added http.Post( url, params (table), onsuccess, onfailure )
  • Player:GetViewEntity() is now shared
  • Added util.Base64Encode( str )
  • http.Get parameters changed to http.Fetch( url, onsuccess, onfailure )
  • Added Entity:PhysicsInitFromVerts( verts, bStatic )
  • Added CMovedata:KeyPressed( key )
  • Added CMovedata:KeyReleased( key )
  • Added GM:CanDrive( pl, ent )
  • IMesh::BuildFromTriangles now accepts “color” members
  • Added render.GetAmbientLightColor()
  • Added render.ComputeLighting( pos, normal )
  • Added player:AllowFlashlight( bAble )
  • Added player:CanUseFlashlight()
  • Entity:IsOnFire() is now available clientside
  • Added render.ComputeDynamicLighting( pos, normal )
  • Material objects now load and are available serverside
  • Added sv_sticktoground (stops players flying in the air when running up slopes)
  • Fixed not being able to set some NPCs on fire
  • Added HTML:UpdateHTMLTexture() - redraws the texture if needed (called automatically when painting - only needed when using the material)
  • Datapack system no longer uses dua files
  • Added numpad.Toggle( pl, num )
  • Fixed not seeing sv_loadingurl until almost entering the server
  • AddCSLuaFile now complains if it can’t find the file
  • If AddCSLuaFile is called with no string - it adds current file
  • Better “Lua Error Dump!” errors
  • Better “Lua Stack Leak!” errors
  • WorldSound now takes 5th parameter ‘volume’ - a float 0-1
  • timer.IsTimer renamed to timer.Exists
  • Renamed Material:[Get|Set]Material* to Material:[Get|Set]*
  • Angle/Vector defaults to 0, 0, 0
  • Renamed NewMesh to Mesh
  • Added Player:IsWorldClicking() (shared)
  • Removed Player:GetCursorAimVector()
  • Added Panel:SetWorldClicker()
  • Removed hook ‘ContextScreenClick’ (now redundant)
  • Removed hook ‘CallScreenClickHook’
  • Added aspect option to RenderView
  • Fixed crashes in Shutdown hook
  • Changed to surface.CreateFont( name, table )
  • Added OnReloaded hook to gamemode and entities - called when it has been reloaded by auto refresh
  • Removed ValidEntity( ent ) (replace with IsValid( ent ))
  • Added hammer.SendCommand( str )
  • Added game.GetMapVersion()
  • Added game.MapLoadType()
  • Added game.StartSpot()
  • Added Button:DoMiddleClick()
  • Added steamworks. library
  • Added DHTML:AddFunction( objectname, functionname, function )
  • file.Find takes third param - “datedesc”, “dateasc”, “namedesc”, “nameasc”
  • Added Entity:EnableMatrix( str, matrix ) (str should be “RenderMultiply”) (client)
  • Added Entity:DisableMatrix( str ) (client)
  • Added Entity:IsRagdoll()
  • Added Entity:GetRagdollOwner()
  • Removed glon

Для разработчиков аддонов, которые хотят привести свои разработки в рабочее состояние есть список изменений вот здесь.
Для добавления собственного аддона в мастерскую Steam прочтите эту статью на официальной википедии Garry's Mod.
Переводить весь список изменений довольно долго и ночью такое не делается, поэтому я просто сохранил оригинальный текст. Позже я его переведу до конца.
Радуемся самому глобальному обновлению Garry's Mod которое изменило его в лучшую сторону.

  1. Андрей
    Фредбер кот - 18:56 11 апрель 2020 года
    • 0
    Интересно, я конечно ещё не качал но интересно.

  2. slavamalai
    MalaiSlava_2018 - 06:19 19 февраль 2018 года
    • 0
    интересно swear

  3. gman_gm - 12:35 30 декабрь 2013 года
    • -2
    Цитата: Spy Girl:3
    Пираток гмода 13 не будет :aww:

    не будет,оно уже есть laugh

  4. Александр
    Sanchez2142 - 11:04 26 октябрь 2012 года
    • -2
    эх чёто какой то не тот гарис 13 каким я его считал
    вернуть бы старый на нём всё работало

  5. Egin
    EginKaman - 21:09 25 октябрь 2012 года
    • -2
    bulat_217, в стиме.

  6. bulat_217 - 21:03 25 октябрь 2012 года
    • -1
    а как скачать ааааа

  7. Саня
    MedDeatH - 20:25 25 октябрь 2012 года
    • -1
    аддончики любимые okay

  8. Андрей
    Dragon №1 - 19:34 25 октябрь 2012 года
    • -1
    ну нехира себа а?!

  9. Дима
    Argaron - 19:04 25 октябрь 2012 года
    • -1
    senny, да я не одинок с этой проблемой, блин


    --------------------

  10. Саня
    Senny - 19:00 25 октябрь 2012 года
    • -1
    На xp SP3 виснет при загрузке (запуск игровых данных)... хрень.. Интересно, руки\ноги у моделей с л4д, и сейчас не отображаются...?


    --------------------

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